Fulfillment is a pitch for a video game, created in my final year at Capilano University. The game would follow workers at an exploitative mega-corporation in the afterlife as they struggle to make ends meet, and was inspired by Night in the Woods, Hollow Knight, and the Disgaea series.
Intended to help fill the educational gap surrounding labour and union issues, Fulfillment seeks to engage with theories of workplace democracy in a way that is instructive and approachable. To this end characters are used to stand-in for different political viewpoints or theories, allowing the player to interact with them at their own pace as they explore the story and world.
The main setting of Fulfillment, the city of Erebus, is built into an inverted tree and hangs in the darkness of the netherworld. At its top, NecroCo.’s corporate headquarters capture and process newly-arrived souls as they enter the afterlife.